Behind the Scenes
Development process walkthroughs, early concept art and sketches, tabletop game mechanics, and more early development work.
Worldbuilding, Level Art, & Design Progress Reports
These are a collection of progress reports showing my process for developing some of my levels.
Tabletop Game Concepts
These are some tabletop games and puzzles I created as an exercise in learning the mechanics of game mechanics in general.
"Together or Alone" board game concept.
An Assassin's Creed themed escape box.
"Mass Effect Arena" card game concept.
Concepts & Sketches
While concept art falls outside of my primary range of skills and career interests, I have experience utilizing this phase of the design process to illustrate basic ideas before beginning their 3D design.
Evy the Viking Concept
Evy the Viking Portrait
Banner Ad Concept
Fox Assassin Portrait
Assassin Fox Concepts
Horse in Times Square Sketch
Iris Model Sheet
Iris Concepts
Movie Poster Concepts
Vectorman Idle
Vectorman Walk
Vectorman Run
Vectorman Jump
KR0N0S Concept
KR0N0S Concepts
Depression Monster Concept
Walter Concepts
Walter Model Sheet
My First Game
One of my first fully playable games I created earlier in my game development studies, where we learned to create everything from the programming scripts to the UI. This was a kind of prologue and early draft of my SGD Universe level featured on the Level Design and World-Building page.