Behind the Scenes

Development process walkthroughs, early concept art and sketches, tabletop game mechanics, and more early development work.

Worldbuilding, Level Art, & Design Progress Reports

These are a collection of progress reports showing my process for developing some of my levels.

Tabletop Game Concepts

These are some tabletop games and puzzles I created as an exercise in learning the mechanics of game mechanics in general.

"Together or Alone" board game concept.

An Assassin's Creed themed escape box.

"Mass Effect Arena" card game concept.

Concepts & Sketches

While concept art falls outside of my primary range of skills and career interests, I have experience utilizing this phase of the design process to illustrate basic ideas before beginning their 3D design.

Evy the Viking Concept

Evy the Viking Portrait

Banner Ad Concept

Fox Assassin Portrait

Assassin Fox Concepts

Horse in Times Square Sketch

Iris Model Sheet

Iris Concepts

Movie Poster Concepts

Vectorman Idle

Vectorman Walk

Vectorman Run

Vectorman Jump

KR0N0S Concept

KR0N0S Concepts

Depression Monster Concept

Walter Concepts

Walter Model Sheet

My First Game

One of my first fully playable games I created earlier in my game development studies, where we learned to create everything from the programming scripts to the UI. This was a kind of prologue and early draft of my SGD Universe level featured on the Level Design and World-Building page.